I build things close to the metal and all the way up the stack: a Raft key-value store in Rust, a Bluetooth-mesh sensor network on Silicon Labs hardware, a Unix shell and a compiler in C, and web and iOS apps.
B.S. in Computer Science (2026), M.S. in Computer Science expected December 2027. Vice President of CHIDA@UCF, where I help run hands-on workshops on digital logic, embedded systems, and FPGAs.
An OpenGL 4.6 renderer that parses PDB protein/DNA files into atoms, computes a bounding volume, and uploads them to the GPU as a shader storage buffer. A GLSL compute shader casts a ray per pixel, intersects each atom as a sphere, and writes the image to a texture drawn on a full-screen quad.
C++
OpenGL
GLSL
Compute Shaders
Source code
HealthDB
Distributed key-value store
A distributed key-value store in Rust built on the Raft consensus protocol, implemented from the paper: leader election, log replication, and heartbeats. Writes go through a write-ahead log with CRC32 integrity checks for crash-safe recovery, and nodes exchange AppendEntries/RequestVote RPCs over an async Tokio TCP layer with timeouts and retries.
Rust
Tokio
Raft
Distributed Systems
Source code
What 2 Watch
Semantic movie & TV recommender
A "vibe-first" recommender that matches films, series, and anime by mood and tone using OpenAI embeddings and vector similarity instead of keyword overlap. A TMDB ingestion tool and Reddit scraper grow the SQLite catalog, and the Go/Gin + React app runs in Docker Compose behind Caddy with Cloudflare in front.
Senior design: silicon to phone · Senior design · solo
A Bluetooth Mesh network of EFR32MG24 sensor nodes using a custom vendor model and opcodes for telemetry. A SiW917 gateway bridges the mesh to MQTT and Firebase Realtime Database with per-node state tracking, and a bidirectional command path lets a React Native app toggle LEDs and change sensor intervals remotely.
C
FreeRTOS
Bluetooth Mesh
Silicon Labs
MQTT
Firebase
Source code
Sealbound
2D narrative RPG · Contributor · team project
A 2D narrative RPG in Godot where you restore the world through connection, not sacrifice, built with a small team. My contributions include collisions and Y-sorting, the save/load system, time-of-day lighting, bridges and teleports, and the dungeon reward screen. I also built the game's official landing page.
Godot
GDScript
HTML/CSS
JavaScript
Source code
LockIN
Study-to-unlock iOS app
A native iOS app that shields distracting apps behind Screen Time; you earn unlock minutes by answering standardized-test questions and spend them on per-app usage time. The core is a framework-free Swift package (append-only ledger, difficulty-scaled earn engine, unlock controller) covered by 30 XCTest cases, wired to a Device Activity Monitor extension that auto-relocks and refunds on OS failure.
Swift
SwiftUI
SwiftData
FamilyControls
XCTest
Source code
PL/0 Compiler
Compiler + virtual machine
A complete compiler for the PL/0 language written in C, with a lexical analyzer, parser, and code generator that emits code for the PM/0 stack machine. It handles procedures, recursion, control structures, and nested scoping, and ships with a PM/0 virtual machine to run the output.
C
Compilers
Make
Source code
Solaris Shell
Unix shell in C
A Fallout-themed Unix shell written in C directly on POSIX process APIs. It tokenizes quoted arguments, runs programs with fork/execvp, and supports pipes, I/O redirection (>, >>, <), and built-ins dispatched through a function-pointer table.
C
POSIX
Unix
Systems Programming
Contact
Open to internships and full-time roles in systems, embedded, and full-stack engineering.